RUNEWOOD: Bug Fixes & Minor changes
Runewood: Hundred Nights » Devlog
Addressing some of the found bugs and did some minor changes for the early game:
- Tribe Captain now has a 50% chance to destroy items (instead of 100%)
- Starting world only includes three "easy" enemies instead of giving it totally random
- Fixed some card descriptions
- Evil Mage was not preventing card casting, now it should!
- Added victory sound variations (the horn started to repeat in my head way too much)
- Nerfed Nature Glass AP bonus to 8 (from 10)
- Added damage bonus for Worm Sword
- Barrier information text was not showing if it was above 10
- The game got "locked" if picking the next area too fast. Now there is a timer preventing to choose a location right after it appears

Files
Runewood Hundred Nights_v09.zip 10 MB
6 hours ago
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Runewood: Hundred Nights
Autobattler & Survival Card Game - Survive through hundred nights
| Status | Released |
| Author | Jestercraft |
| Genre | Strategy, Adventure, Card Game, Survival |
| Tags | 2D, Auto Battler, Casual, Experimental, Roguelike, Roguelite, survival-card-game |
More posts
- RUNEWOOD: Hotfix5 hours ago
- BIG UPDATE: Runewood - 3 New Biomes & Escape!1 day ago
- RUNEWOOD PATCH - Effects & Story snippets4 days ago
- HOTFIX: Action Point Bugs - Runewood UPDATE6 days ago
- New Cards & Bug Fixes: Runewood UPDATE7 days ago
- Runewood: Hundred Nights - Turn-based Autobattler Card Game (NOW AVAILABLE!)8 days ago
- New Cards and new feature: Pick Next Location! (Runewood Update)9 days ago
- Runewood UPDATE - Addressing Feedback & Bugs11 days ago

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