Enemy Secondary Abilities: Runewood Update
A new patch has arrived!
This update addresses feedback from the awesome LAN event I was privileged to attend.
Patch notes:
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Added a tutorial (shown when starting the game)
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Enemies now have secondary abilities — the chance increases each day
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Fixed cards getting locked when pressing “New Area” too quickly
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Nerfed Lifeleech items
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BARRIER is now active only for the day; it resets after each battle
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Goliath Crystal item description was too long
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Batterim Claw description was too long
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Nature Glass unequipping subtracted 10 AP instead of 8 — now fixed
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Some UI elements were on the wrong layer, covering cards
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Batterim Claw description updated for clarity
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Max Health could go into negative numbers — fixed
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Lifeleech now scales with the damage the player deals instead of being a flat number
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Flabby enemy description updated to include the word “Coins”
I hope to see you playing Runewood and remember to wishlist the game on Steam! Official launch is December 1st, 2025. ❤️

Files
Get Runewood: Hundred Nights
Runewood: Hundred Nights
Autobattler & Survival Card Game - Survive through hundred nights
| Status | Released |
| Author | Jestercraft |
| Genre | Strategy, Adventure, Card Game, Survival |
| Tags | 2D, Auto Battler, Casual, Experimental, Roguelike, Roguelite, survival-card-game |
More posts
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- BIG UPDATE: Runewood - 3 New Biomes & Escape!4 days ago
- RUNEWOOD PATCH - Effects & Story snippets7 days ago
- HOTFIX: Action Point Bugs - Runewood UPDATE9 days ago
- New Cards & Bug Fixes: Runewood UPDATE10 days ago
- Runewood: Hundred Nights - Turn-based Autobattler Card Game (NOW AVAILABLE!)11 days ago
- New Cards and new feature: Pick Next Location! (Runewood Update)12 days ago
- Runewood UPDATE - Addressing Feedback & Bugs14 days ago

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