Enemy Secondary Abilities: Runewood Update


A new patch has arrived!

This update addresses feedback from the awesome LAN event I was privileged to attend.

Patch notes:

  • Added a tutorial (shown when starting the game)

  • Enemies now have secondary abilities — the chance increases each day

  • Fixed cards getting locked when pressing “New Area” too quickly

  • Nerfed Lifeleech items

  • BARRIER is now active only for the day; it resets after each battle

  • Goliath Crystal item description was too long

  • Batterim Claw description was too long

  • Nature Glass unequipping subtracted 10 AP instead of 8 — now fixed

  • Some UI elements were on the wrong layer, covering cards

  • Batterim Claw description updated for clarity

  • Max Health could go into negative numbers — fixed

  • Lifeleech now scales with the damage the player deals instead of being a flat number

  • Flabby enemy description updated to include the word “Coins”

I hope to see you playing Runewood and remember to wishlist the game on Steam! Official launch is December 1st, 2025. ❤️


Files

Runewood Hundred Nights_v10.zip Play in browser
6 hours ago

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