INCREMEDIEVAL PATCH NOTES - Early Version Patch #1
Incremedieval » Devlog





Thank you very much for the feedback so far! Please keep it coming!
Be sure to wishlist Incremedieval on Steam! It's going to be launched 3rd of September with a lot of improvements and more content! <3
Here is the changelog I managed to do during the morning:
- Removed the "Q" hotkey which resets the game data (Was left there by accident, sorry)
- Player now "vaccuum" the nearby resources, rather than having to step on to them to collect
- Resource amount is now visible in the village (no need to go to a shop to see it)
- Enemies are now easier to spot when there is a lot of happening on the level (Red shadow)
- Bones and skulls are now less visible to reduce the amount of visual noise
- When completing a level, all resources are collected automatically
- Auto attack - By holding Space or left mouse button
- Settings: Sound & music volume settings are now working as intended
- Screenshake enable/disable button is now in settings
- Fullscreen toggle button is now in settings
- Some objects kept on being on top of the player in some ocasions, should be fixed now
- Increased the distance from which the player can talk to NPC characters
Coming later today:
- Soundscape for blacksmith
- Soundscape for townhall
- Soundscape for Alchemist
Files
Incremedieval (9).zip 6.9 MB
1 day ago
Incremedieval
An Incremental game about looting dungeons & becoming stronger
| Status | Released |
| Author | Jestercraft |
| Tags | 2D, Arcade, Fantasy, Incremental, Medieval, No AI, Pixel Art, Retro |
More posts
- Incremedieval: Early Version PATCH #412 hours ago
- Small patch: Incremedieval PATCH #315 hours ago
- INCREMEDIEVAL Update! - Early Version Patch #21 day ago
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