INCREMEDIEVAL PATCH NOTES - Early Version Patch #1


Thank you very much for the feedback so far! Please keep it coming!

Be sure to wishlist Incremedieval on Steam! It's going to be launched 3rd of September with a lot of improvements and more content! <3


Here is the changelog I managed to do during the morning:

  • Removed the "Q" hotkey which resets the game data (Was left there by accident, sorry)
  • Player now "vaccuum" the nearby resources, rather than having to step on to them to collect
  • Resource amount is now visible in the village (no need to go to a shop to see it)
  • Enemies are now easier to spot when there is a lot of happening on the level (Red shadow)
  • Bones and skulls are now less visible to reduce the amount of visual noise
  • When completing a level, all resources are collected automatically
  • Auto attack - By holding Space or left mouse button
  • Settings: Sound & music volume settings are now working as intended
  • Screenshake enable/disable button is now in settings
  • Fullscreen toggle button is now in settings
  • Some objects kept on being on top of the player in some ocasions, should be fixed now
  • Increased the distance from which the player can talk to NPC characters
Coming later today:
  • Soundscape for blacksmith
  • Soundscape for townhall
  • Soundscape for Alchemist

Files

Incremedieval (9).zip 6.9 MB
1 day ago

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