Incremedieval: Early Version PATCH #4


Greetings everyone!

I just delivered (maybe the final) update for the Incremedieval Early version! The game will be released next week on Steam and I hope to see you there playing it! (Incremedieval Steam Page)

Patch notes:

  • Enemy "red indicators" kept going behind environment: Fixed
  • Added portrait images to all NPC characters
  • Added "Talk" functionality to NPC's inside houses
  • Added a couple of more levels (Level cap: 25)
  • All buildings take a little longer to be completed (more played days needed)

Here are some of the things that will be added before the launch (September 3rd)

  • Add missing sound effects
  • Add a little story
  • Add X amount of boss fights
  • Add the "Idle area" - in which the player can mine Sylvan ore while being AFK
  • More monsters & more items (from treasure chests)
  • Overall polish of mechanics, systems & art assets

Be sure to wishlist Incremedieval on Steam!

Files

Incremedieval (12).zip Play in browser
3 days ago

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