Soulrun
Devlog
- December 21, 2019 by Jestercraft#platformer, #metroidvania, #story, #puzzleNew update for Soulrun! Thank you very much for the feedback we've been getting on our Discord! We managed to shoot down couple of bugs and also made some "balancing" for puzzles and the amount of Lif... Continue reading
- November 13, 2019 by Jestercraft#platformer, #fast travel, #quest, #adventure, #levelSOULRUN NEW UPDATE (Build 004) - New feature: Fast travel system - Added first iterations of in-game music - Added new level (Work in progress): Dark Hide - Bug fixes, graphics polishing, improvements... Continue reading
- November 06, 2019 by Jestercraft#items, #pickup, #ability, #platformer, #questNEW SOULRUN UPDATE! Added ability pickup system Added first quest (to playable) Hearth of the Golden Kraken Fixed levels so that the player can return within levels without using abilities Added Shop... Continue reading
- October 28, 2019 by Jestercraft#screenshot, #gameplay, #story, #monsterTake a look into the brand new screenshots of Soulrun! We're going forward!... Continue reading
- October 25, 2019 by Jestercraft#mobile ready, #mobile controls, #platformer, #resource managementNew version! This version is mostly bug squashing and improving some existing abilities, but the bigger update is that the mobile controls are now working! You're able to play the game on mobile as we... Continue reading